Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today's gaming culture?
The International Olympic Committee recently hosted a meeting on e-sports -- organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
Just because people enjoy a recreational activity doesn't mean they're addicted to it, even if they spend lots of time doing it.
The new strategy is centred on investment in 5G while making Telstra smaller and simpler. But 5G might not fill the A$3 billion hole caused by the NBN.
If your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
Facebook enters the world of gaming – where the web addresses are short, the streams are long and the cash flows.
A new study shows that eye-trackers in computers and VR headsets enable AI to predict your next move in digital games – and that deception strategies won't work as well on AI as they do on humans.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
The spread of video games from desktop PCs to the pockets of young people everywhere has brought new hazards – in the form of online social gambling.
Many states are pondering making gambling on sports legal after the US Supreme Court overturned a federal ban. But is the industry really worth as much as some say it is?
Australia’s deep passion for sport is changing, with fewer people attending major traditional sporting events and eSports on the rise.
If you understand how one scam works, you’ll be less likely to fall for similarly attractive traps.
Critical standards of evidence must be met to merit the WHO's new diagnostic category for addicted gamers.
New gaming headsets promise to seamlessly integrate the digital and the physical world, but they also typically limit the vision of those digital objects to the person wearing the headset.
New research uncovers how Australian children actually use Minecraft – shedding light on what devices they use, the social nature of play and a reality check on claims of gender-neutrality.
Trying to keep cool this summer while not blowing the power bill? A new mobile game aims to encourage energy efficiency - and research shows it can be more effective than simple advertising campaigns.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
In-app purchases and 'loot boxes' in mobile games deliver easy cash for developers and publishers of digital games - and kids are easily sucked in.