WHO's classification of 'gaming addiction' ignores the hugely positive aspects of play.
The iconic shooting game in its original stand-up arcade form.
A reflection of its own time, the iconic arcade game planted the seeds of today's video game culture.
This massive online game shares many characteristics with other big hitters, but Fortnite has its own special recipe for success.
More than 120 million copies of Minecraft have been sold.
New research uncovers how Australian children actually use Minecraft – shedding light on what devices they use, the social nature of play and a reality check on claims of gender-neutrality.
A leading Twitch streamer was disciplined for gender bias.
Screenshot of Trainwreckstv on Twitch
Many online communities have developed toxic social norms, including sexist tendencies, that they will need to address as more members join in.
The latest trend in the video gaming industry is the creation of “whales,” people so addicted to games that they spend their entire life savings to keep playing.
The video gaming industry has transitioned from a group of backyard innovators to an industry of multi-billion dollar companies.
Gamification in schools teaches children that they should expect their every move to be watched, rated, and possibly shared publicly.
How do you defend yourself in virtual reality?
Imaginechina via AP Images
Underlying online harassment is the false idea that events that happen on internet aren't real. But whenever people are interacting, it's all real.
The Olympics are an opportunity for eSport to drive a new social movement.
When girl gamers do well, men will often find ways to discredit the success.
'Gamer' via www.shutterstock.com
Many think that men are simply better than women at video games. Researchers recently compared performances of male and female gamers to determine if there's truth to this assumption.
From Twitter, to Facebook, to online gaming; radical groups use a vast range of tools to recruit new followers to their causes.
Fans cheer during The International Dota 2 Championships in Seattle, Washington earlier this month.
The US$17 million prize pool at The International Dota 2 Championships shows how much the industry has grown over the past decade.
Taking a break from their screens to meet up in real life.
You might think gamers are a closed, antagonistic and predominantly male-centred group. Fortunately, the reverse is often true.
When the SWAT team bursts into your bedroom, it’s not only unpleasant but potentially deadly.
Two new forms of online harassment, 'doxxing' and 'swatting', are increasing in frequency. Here's how to protect yourself from them.
Does this represent the degeneration of language? Not quite.
Don't listen to the naysayers. New ways of communicating have created a wealth of new opportunities to harness – and study – language.
Rebuilding Microsoft one block at a time.
Just as the game Minecraft sees players build their virtual world block by block, Satya Nadella’s bid for its parent company is his first solid move in Microsoft’s new platforming strategy. The IT giant…
New words for today: druid, priest and warrior.
Boy gaming via wckiww/Shutterstock
An hour of homework or an hour of World of Warcraft? It’s not hard to guess what many ten-year-old boys would rather be doing when they get home from school. But now research shows that in non-English…
Are these assaults ‘simply part of the game’ or a disturbing and unwelcome development?
Are video games societal microcosms wherein deviant behaviour flourishes and spills into “real life”? Or are they just harmless fun in which nobody really gets hurt? This endless debate usually concerns…
There is no evidence that Call of Duty causes suicide.
A British coroner has sparked anxiety among parents by linking Call of Duty, one of the most popular video games in the world, to teenage suicide. John Pollard says Call of Duty has “figured in recent…
Some are working but some have other business.
Market research reports have indicated that many office employees in the UK spend at least one hour of their day at work on non-work activities. They are booking holidays, shopping online, posting messages…