Public spaces have become more, not less, important to our experience of cities in the digital era. These technologies can be used to confound and enlarge our experiences of and connections to place.
Indonesia has a lot of catching up to do to provide its people with skills, including digital literacy, to find jobs in a shifting landscape propelled by innovation in digital technology.
Digital technology and its ability to process vast amounts of human-generated data can be a powerful tool for social science research.
Creative makerspaces in Ontario schools weave passion with digital technologies to teach 21st century skills.
Textual analysis using the digitised text of this 4th-century manuscript has established its authenticity.
All over the world people who have been harmed by the conventional money systems are devising alternative currencies, challenging the centralised monetary policy approach.
Textbooks were once a major piece of educational infrastructure. But as digital content expands, a new kind of 'textbook' is improving the quality of K-12 instruction.
Digital social innovations are often associated with positive meanings, like openness and collaboration. But to better define the concept, it's essential to disentangle it from its positive aura.
Physical exercise was once primarily an open-air activity, until gym training and monitoring took hold. Digital devices and augmented reality now offer the freedom to head out into the city again.
Better knowledge about the local market helps Indonesia's ridesharing startup Gojek beat Silicon Valley tech company Uber in Indonesia.
E-book sales are falling, even though many said they would "kill" print books. Computers and television were also supposed to spell the book's demise. At one point, people even feared the phonograph.
Digital devices are ubiquitous. A new film looks at where they come from, who makes them, and where they end up when they're discarded.
The human psyche loves a challenge as well as a pat on the back for achievement. Pervasive computing taps into these drives to 'gamify' aspects of life that are typically not games or even much fun.
Engineered to exploit human compulsions, the Internet competes for our attention, while teaching us to need it.
To benefit from the digital revolution, the world needs more than just connectivity.
Just 55% of year 6 students and 52% of year 10 students are meeting the expected grades for ICT. What's going wrong?
While the internet penetration rate in the developed world sits at 81%, two-thirds of the developing world are still without access.
Apple's move into the streaming market has a headstart of up to 100 million subscribers but will still need sustained support to get more of us to pay for online music.
Centrelink's failure to answer calls is a sign of a deeper problem: a lack of respect from government services for vulnerable citizens.
The election brings a new government: what does the next five years hold in store for UK technology plc?