Two young boys in helmets, playing soldiers with toy guns (1908-1928).
State Library of South Australia (B 28519/136)
Australian children were once free to play on the streets, but today the urban space is less friendly to children and their imaginations.
Play activates cities and engages people, and by appropriating urban spaces it changes what these mean to people.
As adults we often trivialise the value of play. But playing games lets us play with possibilities, see how they play out – and exploring alternative realities helps us see the familiar in new ways.
How do people make complex decisions?
Watching how people play a game against a computer opponent can help identify how humans use – or don't use – game theory principles to make decisions.
Why game playing can be such a powerful tool.
Video games have been helping kids to learn for years, here's how.
Australia's videogame industry has called for an end to the government's silence around funding. And with local games competing on the world stage, it's time for the cultural medium to be recognised alongside TV and film.
Who owns culture in the real-virtual world of augmented reality?
Artificial intelligence can bring many benefits to human gamers.
Sam Jordan Belanger
Twenty years after Deep Blue beat Garry Kasparov at chess, artificial intelligence can make games more fun, and perhaps even endlessly enjoyable, if it learns to adapt.
The truth about chess playing and intelligence.
Big crowds at an Intel Extreme Masters event held in Poland in 2013.
Australia's biggest prize pot for computer gaming is up for grabs this weekend which shows our growing interest in the multi-million dollar eSports industry.
Seeking to make stories that surround us.
'Screen,' by Noah Wardrip-Fruin, Robert Coover, Shawn Greenlee, Andrew McClain, and Ben "Sascha" Shine
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
When is a pack of cards truly random?
Poker is a harder game for computers to master than chess or Go.
Artificial intelligence researchers have upped the ante and developed a program that has beaten the world's best Heads-Up No-Limit Texas Hold’em poker players.
'Ouija board' via www.shutterstock.com
The Oujia board's origins were anything but evil. It emerged, in part, out of a longing to communicate with loved ones who had died during the Civil War.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
Pokemon Go puts virtual characters in the real world – which is just part of its appeal.
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
Pokémon Go players gather in Union Square in New York, USA.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
Chris, Tim, Lachlan and Emma travelled to the University of Queensland’s Great Court to play Pokemon Go.
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
The augmented reality mobile game Pokemon Go.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Playing Pokemon Go.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
Computers are getting better at playing games such as chess.
Artificial intelligence gives us machines that can beat humans at games such as chess and go. How long before we see AI surpass human intelligence?