Using this many devices at once doesn’t mean a person is addicted to technology.
Though the World Health Organization has declared "gaming disorder" an addiction, its – and others' – concerns about technology use and alleged addiction don't hold up to scholarly scrutiny.
Current guidelines state students aged five to 18 shouldn’t be spending more than two hours per day engaged in electronic media for entertainment.
Guidelines for screen use for students need to take more than just time into account. Sleep, eye health, posture and other wellbeing issues need consideration as well.
While politicians debate control, local communities can act now to keep kids safer at school.
AP Photo/Wilfredo Lee
While politicians argue endlessly over gun control, here are 10 practical ways the rest of us can work to prevent school shootings.
Although measures of teen and adult happiness dropped during the high unemployment rates of the Great Recession, it didn’t rebound when the economy started to improve.
Changes in how we're spending our free time is a likely culprit.
At some point, it stopped being all fun and games.
With studies from the past year exploring the relationship between smartphone use and mental health, sleep, learning and romance, a more nuanced portrait of the device has emerged.
According to a new analysis, the number of US teens who felt "useless" and "joyless" grew 33 percent between 2010 and 2015, and there was a 23 percent increase in suicide attempts.
Understanding the source of child anxiety is important. Some fears may be easily soothed; others, such as fears of bullying, may require adult intervention.
As the first days of school approach rapidly, an educational psychologist offers strategies for combating anxiety in children and teens.
New research is putting the first generation of kids to grow up with the smartphone into sharp relief.
Move over millennials, there's a new generation in town. Dubbed 'iGen,' they differ from their predecessors on a range of measures, from mental health to time spent with friends.
Hang on mum, I’m just catching up on The Conversation.
Technology enables many ways of interacting. We need to be more specific and scientific.
How much is too much screen time for kids?
For decades, parents have fretted over 'screen time,' limiting the hours their children spend looking at a screen. But as times change, so does media... and how parents should (or shouldn't) regulate it.
Why not ask a parent to play a problem-solving video game with you?
Bo, aged nine, wants to know why adults think video games are bad.
Technology can be a powerful tool for learning.
Reuters/Sait Serkan Gurbuz
Here's a guide to getting rid of "junk" apps and ensuring your kids develop healthy tech habits both in term time and during the school holidays
Parents should be involved in their children’s use of electronic devices.
Parent and child with tablet via shutterstock.com
The lead author of a new American Academy of Pediatrics statement summarizes important guidelines for children's use of electronic devices.
Companies use children’s data to sell them junk food and other products.
Cookie image via www.shutterstock.com
When children work on their school assignments, unknown to them, the software they use is busy collecting data. These data are then used for individualized marketing of junk foods and other products.
Tablets were not invented when the original rules on screen time for children were developed.
Shutterstock Angela Waye
Children's use of screens for fun and education have changed a lot over the years, so why haven't the rules on acceptable screen time kept up?
What else is there for her to do?
A new study shows how concerned parents of young children are about e-books.
The amount of time kids are spending on mobile devices is increasing.
Kids who watch educational programs such as 'Sesame Street' show better academic skills. But this does not mean all children can learn from educational media.
How much screen time should kids get?
Yan Chi Vinci Chow
Research shows that preschool children take characters from popular television shows and movies and blend them together to create complex oral stories.
The original recommendations were made with TV shows and films in mind.
'Watching TV' via www.shutterstock.com
The American Academy of Pediatrics has called its guideline of two hours per day of screen time outdated. So what about the decades of research that led to the original recommendation?
Guidelines recommending no screens before age two came before interactive and educational tablet and smart phone apps.
There is no question that excessive screen time can have negative impacts on children's sleep and development generally, but is there sufficient evidence for an all-out ban before age two?