Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
We recently set up a Foldit competition between gamers, undergraduate students and professional scientists. The winner might surprise you – and offer important possibilities for scientific research.
Is there a way to objectively measure players' subjective enjoyment of any given video game?
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
A key element of enjoyment, it turns out, is the ability to fully experience a game. What ethical obligations do game designers have to ensure this?
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
Many think that men are simply better than women at video games. Researchers recently compared performances of male and female gamers to determine if there's truth to this assumption.
If game producers get better at targeting older gamers, many effects of aging - social, cognitive and physical - could be reduced.
The ability to track where you are looking on screen opens up new options for video game players and developers. But is eye-tracking technology a gimmick or a game changer for the gaming industry?
They may offer a cloak of anonymity, but you can peep behind the veil and learn a little about who's at the controls.