Twenty years after Deep Blue beat Garry Kasparov at chess, artificial intelligence can make games more fun, and perhaps even endlessly enjoyable, if it learns to adapt.
The truth about chess playing and intelligence.
Australia's biggest prize pot for computer gaming is up for grabs this weekend which shows our growing interest in the multi-million dollar eSports industry.
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
When is a pack of cards truly random?
Artificial intelligence researchers have upped the ante and developed a program that has beaten the world's best Heads-Up No-Limit Texas Hold’em poker players.
The Oujia board's origins were anything but evil. It emerged, in part, out of a longing to communicate with loved ones who had died during the Civil War.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
Artificial intelligence gives us machines that can beat humans at games such as chess and go. How long before we see AI surpass human intelligence?
Writers are vital to today's increasingly story-driven video games. Readers are active players and everything in the game – from the environment to the rules – can shape the narrative.
From Twitter, to Facebook, to online gaming; radical groups use a vast range of tools to recruit new followers to their causes.
The human psyche loves a challenge as well as a pat on the back for achievement. Pervasive computing taps into these drives to 'gamify' aspects of life that are typically not games or even much fun.