Problem gambling among children has gone up, and it's got everything to do with gambling-like features in video games.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today's gaming culture?
Rockstar Games's latest release has set a new precedent for realism, but living the "every day" in games can easily test our patience.
Mainstream recognition of gay gamers and characters in video games has been a long time coming.
New research shows girls are more likely to take physical science or technology degrees if they play video games.
The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
As retro video games become more popular, research suggests players could be looking for nostalgia – and the psychological benefits it brings.
University course designers are harnessing the addictive quality of video games to develop 'Serious educational games' that engage and motivate students.
The International Olympic Committee recently hosted a meeting on e-sports -- organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
From dyslexia, to dementia to schizophrenia, there is evidence that playing games can help, while boosting family connections and emotional wellbeing.
A study investigating the psychological effects of loot boxes in video games shows that such mechanisms are similar to gambling.
Just because people enjoy a recreational activity doesn't mean they're addicted to it, even if they spend lots of time doing it.
Now that gaming addiction is officially recognised, we need to develop strategies to counteract it.
If your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
A reflection of its own time, the iconic arcade game planted the seeds of today's video game culture.
Facebook enters the world of gaming – where the web addresses are short, the streams are long and the cash flows.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
Media giants like ESPN may have thought that eSports was a fad but not anymore. Revenue from eSports video games are set to take over traditional sports leagues.
We should consider the messages that violence and aggression in sports of all kinds give children and young people – and devise strategies to lessen the impact.