Videogames

Analysis and Comment (34)

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Sony CEO Andrew House launching the PlayStation 4 last month – will it change the face of gaming? EPA/Peter Foley

PlayStation 4: the platform’s more important than the power

Sony fired its salvo in the next-generation console wars with last month’s announcement of the PlayStation 4, set to be released later this year. But the hardware specifications of the new console – placed…
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In the wake of the Sandy Hook shootings, we need to more concerned than ever about the effects of violent videogames. JBLivin/Flickr

Violent videogames should worry us (but shouldn’t be banned)

The Connecticut town of Southington last week introduced a videogames return program, offering a $25 gift card to parents who wanted to rid their households of violent titles. The program comes in the…
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Tough enemies tend to become easier by the end of a game, normally because you learn and they don’t. Robots image from www.shutterstock.com

Beaten by bots – training AI for first-person shooter games

When you first stare down that tough opponent in a videogame (think Big Daddies in Bioshock or Striders in Half-Life 2), it can seem impossible to beat the computer-controlled character you’re facing…
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Google Ingress turns walking the city streets into a game of territorial control. Google

Turf war: pick your side and get outside with Google’s Ingress

Don’t read technology blogs? Then a new innovation in massively multiplayer online role-playing games (MMPORGs) may be passing you by. Perhaps, like me, such games have never been of much interest to…
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Black Ops II was one of the most-anticipated games of 2012, and it’s had the sales figures to match. Activision

Call of Duty: Black Ops II – why the series hits the target every time

Last week, the first-person military shooter game Call of Duty: Black Ops II hit the shelves. The release marks the fourth year in a row that a game in the Call of Duty series has had the “biggest entertainment…
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When we’re deciding how our character should act in-game, do we default to our real-world moral codes? rachel a. k.

Videogames and morality – separating fact and fiction

A recently published study in the journal of Cyberpsychology, Behavior, and Social Networking suggests most videogame players are governed by the same moral codes they apply to real life. But there are…
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Like the cultural forms that came before them, videogames overlap with everything. Axel Pfaender

Freeplay reminds us videogames matter: the ‘culture’ debate is over

Last week’s Freeplay Independent Games Festival in Melbourne served as a reminder that videogames – all videogames – are culturally significant. Freeplay, which gives people from Australia’s videogame…
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The videogame classification scheme was revised to better protect minors from inappropriate content. Ian Muttoo

R18+ rating added for videogames … but are children protected?

New guidelines for the classification of videogames have been released by Federal Home Affairs Minister Jason Clare and, despite being a step in the right direction, the revisions are largely disappointing…
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Could you survive if the world was overrun by undead? DayZ

Surviving the zombie apocalypse: the DayZ experiment

Amid the resurgent popularity of zombies in recent years – think The Walking Dead, Pride and Prejudice and Zombies, Shaun of the Dead and so on – the 2011 publication of Dan Drezner’s Theories of International…
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Historically, strong competitors have had greater access to both resources and mates. studio.catastrophe

Videogames: helping human evolution since 1983

Of all violent videogames, first-person shooters are viewed as the biggest problem because of the perspective taken during gaming: the first-person standpoint makes it seem as if the player is performing…
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The supposed link between videogames and violence is riddled with holes. Rudy Lara

Bite the bullet: videogames don’t make deadly shooters

Is there an explicit link between playing violent videogames and becoming a deadly killer? If we are to take seriously a new study published in the journal Communication Research, there seems to be. Cue…
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The fact a pleasurable behaviour is done to excess does not necessarily mean it’s an addiction. PhotoCatcher

Videogame addiction – fact or fantasy?

I am a Warcraft widow, an affectionate term given to those who have “lost” a partner to World of Warcraft (WoW) as a result of excessive game-playing. I have first-hand experience of the way games such…
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The boundary between the military and everyday life is being eroded by videogames. gelle.dk

Anders Breivik, videogames and the militarisation of society

The ongoing trial of Norwegian right-wing extremist Anders Breivik has generated a great deal of media coverage, public debate and analysis. Much of this has focused on claims made by Breivik that he…
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People have always sent each other letters, but now they can be worth “triple words”. Brandice Schnabel

Words With Friends, Draw Something … are you addicted to social gaming?

They are everywhere: people in cafés or supermarket queues, staring at their smartphones with determined concentration, occasionally shuffling yellow tiles of letters to use all of them in a killer move…
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Do confusing videogame controllers prevent you from gaming? They shouldn’t. Jeff the Trojan

Everyone’s invited … so why aren’t more of us gaming?

To the uninitiated, videogames have a bit of a reputation for being a difficult media form. A control pad, for such people, can be a cold and grey device covered with alien buttons, intimidating and unwelcoming…
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The gaming industry’s decade-long journey might soon be over. Bethesda Softworks

R18+ classification for videogames … the quest continues

Late last week Federal Home Affairs Minister Jason Clare introduced a bill to parliament that takes Australia one step closer to an R18+ classification for videogames. No sooner had the classification…
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Is it time to take your working life to another level? Holly Ford Brown

Gamification status: you score ten points for reading this article

A white paper was released this week stating that “Gen Y” employees could be better engaged and motivated by applying “game dynamics” to the workplace. Bunchball, the company behind the paper, would say…
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Should battlefield rules apply to war-based videogames? reway2007

Caught in the Red Cross-hairs: gamers and the Geneva Convention

“There is [a worldwide] audience of approximately 600 million gamers who may be virtually violating [International Humanitarian Law] (IHL),” read the Daily Bulletin of the 31st International Conference…
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Dopamine, which is released during gaming, can influence the wiring of the adolescent brain. Steven Andrew Photography

Pleasure centre: how video games affect young brains

Teens who frequently play video games have larger reward centres in their brains than those who play less often, according to a study published today in the journal Translational Psychiatry. The researchers…
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Compromising E-commerce sites has become the bread and butter of many hackers. http://store.steampowered.com

Hackers hit Steam: is it time to open the Valve on e-commerce regulation?

One of the world’s largest online video gaming networks, Steam, has been hacked and its 35 million users may have had their accounts “compromised”. And yes, “compromised” means their (encrypted) credit…
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Australia’s classification system has been updated to ensure the audience can judge whether content is appropriate for them. Flickr/kennymatic

Bringing media classification into the digital era

Media classification in Australia is being dragged into the digital world. At the moment it’s based on analog legislation, unsuited for today’s convergent media. But proposals unveiled today will transform…
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Painting gamers as “exotic others” is one of three main tropes used in the media. Jim D

‘Gamers’ tag is a poor fit, whichever way you Foldit

The phrases “real world scientific progress” and “the power of online games” are strange bedfellows. Yet surprisingly, they found themselves thrust together in the media last week due to the publication…
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The average Australian gamer is now more than 30 years old. RodrigoFavera

Video game classification? It’s time we all grew up

After many years of debate and deliberation Australia might finally be about to receive an R18+ rating for video games. On July 21 and 22 the Standing Committee of Attorneys-General (SCAG) meeting will…
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Are adult gamers being unfairly targeted by the current classification system? Sibeckham/Flickr

Fair game? Why we should back an R18+ classification

If you are in any way exposed to computer games on a regular basis, it won’t have escaped your attention that Australia does not have an R18+ classification for video games. This is particularly strange…

Research Briefs (8)

Videogame tech enables cancer insights

Scientists at Wake Forest University are using the same graphics processing units (GPUs) found in video game devices to simulate…

Violent videogames change self-perception

New research has found evidence that playing violent video games leads players to see themselves, and their opponents, as…

Participants (78)