Melbourne has its first playable art tram – a 32.5-metre-long musical score played via augmented reality. So what's the idea of playable trams and playable cities really about?
We have forgotten how to be imaginative when planning our cities. Looking back into Melbourne's planning history, we might be able to find some inspiration to tackle rapid growth in a creative way.
In the 1970s, both Kyoto and Melbourne made fateful decisions about their transport networks. Melbourne today enjoys the benefits of trams, while Kyoto lives with the consequences of losing them.
Estimated cost savings for rail and bus franchising from Infrastructure Australia and PwC will have government treasurers salivating. Problem is, the figures are almost certainly far too high.