Critical standards of evidence must be met to merit the WHO's new diagnostic category for addicted gamers.
Tencent’s monetisation strategy so far has been counter-intuitive to the traditional way of doing business.
From Harry Potter: Wizards Unite to The Last of Us Part 2, the new year promises some exciting releases in the world of gaming.
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
Star Wars Battlefront II, which lets you play parts of Star Wars: The Last Jedi, ignited debate among gamers, industry and governments that may change how video games are played and make money.
New research shows your ability to play certain computer games is linked to your intelligence.
Many online communities have developed toxic social norms, including sexist tendencies, that they will need to address as more members join in.
AI just beat a top human professional in the game Dota 2, but the technology could help with much bigger strategic problems.
Watching how people play a game against a computer opponent can help identify how humans use – or don't use – game theory principles to make decisions.
Exergames should be used to replace sedentary video games, not traditional physical education.
Digital games now know you so well they can predict your behaviour.
Technology enables many ways of interacting. We need to be more specific and scientific.
As the animated film 'Bambi' celebrates its 75th anniversary, a reminder that humans often try to express reality. But once they do, they go back to making art.
Teaching fear and avoidance of technology may protect people from negative consequences. But it also prevents them from finding, and benefiting from, productive uses of new innovations.
One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.
New ABS figures on film, TV and digital gaming show that subscription broadcasters and online content creators are booming. Yet local content quotas only apply to free-to-air broadcasters.
Video games have been helping kids to learn for years, here's how.
Bo, aged nine, wants to know why adults think video games are bad.
Beyond the glitz and glamour of the esports arena there are some serious issues with how its economy works and how this affects player well-being.
Readers read, viewers watch and players do. That level of engagement gives games real power to influence people both within and outside the play itself.