Can skateboarding – with its anti-establishment ethos and emphasis on individuality – mesh with the corporatized Olympics?
Cities seeking to attract creative industries have relied heavily on the cluster concept. New research suggests a technology-driven transformation of how the sector works calls for a new approach.
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
We've had enough studies suggesting that games are good for us. We need to start asking why.
Nick Xenophon wants to crack down on first-person shooter games, which he claims are a form of gambling. But his stance oversimplifies the way these games are played.
Five popular activities rated for their restorative power.
There is agreement that violent video games lead to aggression. But one can't accurately predict a rampage shooting based on exposure to violent video games or any other single factor.
A key element of enjoyment, it turns out, is the ability to fully experience a game. What ethical obligations do game designers have to ensure this?
Warcraft: the Beginning is based on the wildly popular game World of Warcraft – a fantasy escape for tens of millions of people. Yet watching the film brings home uncomfortable truths about race.
Pokémon's new augmented reality app reveals the challenges we'll face when robots and other autonomous technologies become commonplace.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
Many think that men are simply better than women at video games. Researchers recently compared performances of male and female gamers to determine if there's truth to this assumption.
Many digital games claiming to simulate evolution are inaccurate. These errors can undermine the games' potential educational benefits.
Writers are vital to today's increasingly story-driven video games. Readers are active players and everything in the game – from the environment to the rules – can shape the narrative.
Gaming is a way to connect to family members. Those relationships can improve mental and physical well-being, in addition to creating meaningful personal bonds.
A new game designed to aid dementia research shows how understanding architecture is vital to gameplay.
When you read to children, they develop abilities to express emotions through language.
If game producers get better at targeting older gamers, many effects of aging - social, cognitive and physical - could be reduced.
With the boundaries between film and game eroding, why are more people not exploiting the potential for cross-media creations?