While VR is still used primarily as a gaming device, it has the potential to move beyond the industry and revolutionize the way people interact with one another in the metaverse.
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If the VR industry is to experience the kind of growth that will make it worthy of the billions of dollars that have been invested in it, we need to view the metaverse as public infrastructure.
VR headsets are key to realising the Metaverse.
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The metaverse offers novel opportunities for retailers and their customers, but retailers need to be adequately prepared to overcome the challenges of new technology.
What’s the message between the lines of Tuvalu’s proposal to move to the metaverse?
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Nick Kelly, Queensland University of Technology and Marcus Foth, Queensland University of Technology
Rising sea levels due to climate change are already having severe impacts on the nation of Tuvalu. It proposes to build a digital replica of itself in the metaverse. Could it be done?
The metaverse is still unfolding, but it has been developing for more than a century. Rudimentary virtual worlds have existed – in imagination and reality – since the days of the telegraph.
Through virtual reality, students can experience environmental processes that would otherwise be invisible to them.
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The use of virtual reality and augmented reality in environmental education is controversial, but there are clear benefits.
The metaverse might be a work in progress, but a key prototype – the virtual world – has been around for several decades.
Screen capture from Second Life by Tom Boellstorff
The metaverse is being hyped as a game-changing virtual platform that will transform our digital lives. But it has some inherent challenges to overcome in order to achieve mass adoption.
A future marked by the Metaverse may fundamentally change how we operate on a daily basis.
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New virtual realities are changing the way we interact with our urban spaces. How will the metaverse make some urban amenities redundant and others indispensable?
Gaming nous and the ability to manage multiple digital identities gives young people an edge in the VR workplace.
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