The game Hollow Knight is currently being developed by Adelaide indie games company Team Cherry.
Some games developed in South Australia will now be able to access a rebate of 10% of production costs. It’s helpful but more is needed for Australia’s game industry to thrive.
The Counter Strike Global Offensive cyber sport event in St Petersburg, Russia, in October, 2017.
Could the Olympics and other major sports be on the brink of bringing gamers into the ‘real’ sporting arena?
Untitled Goose Game is an indie game where you are a horrible goose – and it is a global phenomenal success.
Untitled Goose Game is a global phenomenon out of an indie games house in Melbourne. Its success shows us where a little investment in games can lead.
Fortnite player Bugha, in action during the final of the Solo competition at the 2019 Fortnite World Cup at Flushing Meadows in New York, July 2019.
Esports is huge business, attracting millions of players and huge tournament prizes. But investors are worried about the level of hype in the industry.
eSports, which includes online multiplayer games like PUGB, is an industry forecast to reach nearly US$1 billion in revenue by 2019.
PlayerUnknown’s Battleground - a multiplayer, fight-to-the-death video game - was the most downloaded game for the first quarter of 2018. It feels like an immersive experience of today’s nightmares.
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
Australia’s videogame industry has called for an end to the government’s silence around funding. And with local games competing on the world stage, it’s time for the cultural medium to be recognised alongside TV and film.
In ‘Big Huggin,’ players control the action by giving affection to a teddy bear controller.
Game by Lindsay Grace; Photo by Stacey Stormes
Readers read, viewers watch and players do. That level of engagement gives games real power to influence people both within and outside the play itself.
Gamification in schools teaches children that they should expect their every move to be watched, rated, and possibly shared publicly.
Seeking to make stories that surround us.
'Screen,' by Noah Wardrip-Fruin, Robert Coover, Shawn Greenlee, Andrew McClain, and Ben "Sascha" Shine
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
The MOS 6581 or SID to his friends.
From niche player to chart hit, the characteristic sound of videogames has had a considerable influence on music.
Is it game? Is it a film? The lines are blurring.
With the boundaries between film and game eroding, why are more people not exploiting the potential for cross-media creations?
Escape From Woomera is renowned as one of the forebears of “serious games” – what chance would it stand under new government funding guidelines?
By Escape from Woomera development team, via Wikimedia Commons
This exclusion of games from artistic funding in this year’s budget follows the cancellation of the Interactive Media Fund in last year’s budget. Where to now for the Australian videogame industry?
Games appear in galleries, does that make them art?
The UK’s video games industry body Tiga has called for the products to be treated like other creative industries such as television or film, rather than mere “software”. There is a good argument for this…
Kjellberg argues his low-budget method is a ‘winning concept’.
Does the name Felix Kjellberg sound familiar? How about PewDiePie? … Still nothing? Clearly you’re not one of the 31 million subscribers to YouTube’s most successful channel, PewDiePie, starring 24-year-old…