China could be considered the sleeping lion awakening in the global gaming industry. And there’s plenty of ‘soft power’ to be exerted through its ventures.
A large survey showed links between gaming and wellbeing and found a way to show cause and effect – that even owning a gaming console improved wellbeing.
Shakespeare’s work has been adapted into video games many times, most notably in Elsinore (2019), and has also been the subject of multiple game-making contests.
A history professor recounts how being indoors during the pandemic led him to rediscover his fondness for video games – and to bring it into the classroom as well.
The gaming platform Roblox generated over US$2 billion last year. As the company aims to change how people interact online, we need to pay attention to the new digital futures being created.
Users of online forums frequently advise others to play Tetris if they’ve experienced something traumatic. The idea does come from psychological research – here’s what the evidence says.
When the US Supreme Court legalized sports betting, states were quick to get in on the action. But as lawmakers grow reliant on taxes from betting, what do they owe problem gamblers?
Recent waves of layoffs shine a light on the systemic issues in the game industry and the post-graduation promises universities are making to students.
Why are we drawn to video games where we have to complete tasks that, in real life, may be unappealing or boring? Here are four games that show how the mundane can be made extraordinary and surreal.
Video game companies often time the release of their most popular titles for the holiday season. Now is the time to reflect on the political economy of video games and which games we buy.
The Xbox Adaptive Controller is designed to make gaming more inclusive, but Microsoft’s ban on third-party devices means some disabled gamers are still excluded.