There’s more to NPC streaming than strange gimmicks. The rise of the trend showcases how gamer cultures and adult content make for lucrative bedfellows.
Ancient rituals and games possess characteristics like repetition, structure and the use of symbolic objects that aid students in understanding the world.
I’m a game design researcher focused on creating systems that allow games to be played by anyone. There cannot be a better example of that than The Legend of Zelda: Tears of the Kingdom.
Meta and Pico lead the field with their VR headsets, ChatGPT continues its inexorable rise and new engine developments are pushing the boundaries of the video game experience.
The Last of Us proved that there is a very large audience with a healthy appetite for authentic and purposeful LGBTQIA+ representation. How do game designers respond?
If the VR industry is to experience the kind of growth that will make it worthy of the billions of dollars that have been invested in it, we need to view the metaverse as public infrastructure.
Recent events have forced fans to reconcile their love of Dungeons & Dragons with the reality that the game’s owner, Wizards of the Coast, is a large corporation with commercial interests at heart.
To maintain its competitive edge, the owners of Dungeons & Dragons are proposing changes to the ownership of the game’s intellectual property and the way it makes money.
Far from high adrenaline combat or difficult puzzle solving, cosy gamers seek respite in their choice of games – but where did the trend come from? A gaming expert explains.