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Articles on Metaverse

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A student wears virtual reality goggles and headphones as part of a digital learning experience. Bill O'Leary/The Washington Post via Getty Images

5 challenges of doing college in the metaverse

There are benefits to taking college classes in the metaverse, but there are also potential problems.
As far back as the late ‘80s people could venture into a virtual online world. Screenshot of Habitat from Lucasfilm Games

The metaverse isn’t here yet, but it already has a long history

The metaverse is still unfolding, but it has been developing for more than a century. Rudimentary virtual worlds have existed – in imagination and reality – since the days of the telegraph.
The metaverse might be a work in progress, but a key prototype – the virtual world – has been around for several decades. Screen capture from Second Life by Tom Boellstorff

How we describe the metaverse makes a difference – today’s words could shape tomorrow’s reality and who benefits from it

Who makes money from the metaverse, and how, comes down to what it becomes. And shaping the metaverse is, to a large degree, a matter of definitions.
What will it take for the metaverse to live up to its potential? (Shutterstock)

What is the metaverse, and what can we do there?

The metaverse is being hyped as a game-changing virtual platform that will transform our digital lives. But it has some inherent challenges to overcome in order to achieve mass adoption.
A future marked by the Metaverse may fundamentally change how we operate on a daily basis. (Marc Lee/Wikimedia Commons)

How the metaverse could change the purpose and feel of cities

New virtual realities are changing the way we interact with our urban spaces. How will the metaverse make some urban amenities redundant and others indispensable?
Gaming nous and the ability to manage multiple digital identities gives young people an edge in the VR workplace. Dan Rentea / Alamy Stock Photo

Working in the metaverse: what virtual office life could look like

Young people have lost out from recent developments in the labour market. Could the shift to working in virtual reality be about to turn the tables?

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