A large survey showed links between gaming and wellbeing and found a way to show cause and effect – that even owning a gaming console improved wellbeing.
A pioneering effort that allowed a teenager with a neck injury to play pinball sheds light on today’s vibrant community of esports players with disabilities.
Shakespeare’s work has been adapted into video games many times, most notably in Elsinore (2019), and has also been the subject of multiple game-making contests.
A history professor recounts how being indoors during the pandemic led him to rediscover his fondness for video games – and to bring it into the classroom as well.
Why are we drawn to video games where we have to complete tasks that, in real life, may be unappealing or boring? Here are four games that show how the mundane can be made extraordinary and surreal.
Policymakers, tech companies and schools should all be part of conversations about how our society is responsible for the new realities of tech in the home after COVID-19 lockdowns.
Meta and Pico lead the field with their VR headsets, ChatGPT continues its inexorable rise and new engine developments are pushing the boundaries of the video game experience.
Far from high adrenaline combat or difficult puzzle solving, cosy gamers seek respite in their choice of games – but where did the trend come from? A gaming expert explains.
Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
The game that launched today’s massive video game industry was not a roaring success when it debuted 52 years ago. The oft-told story of why turns out to be off the mark.
Simon McCallum, Te Herenga Waka — Victoria University of Wellington; Edward Schofield, Te Herenga Waka — Victoria University of Wellington, and Stephen Dobson, Te Herenga Waka — Victoria University of Wellington
Video gaming is often seen as a distraction for students. So the challenge is to distract students back towards learning – and video games provide the perfect model.
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
Surely, it can’t be fun to watch others play games you can play yourself? The hundreds of hours people spend on live-streaming platform Twitch would suggest otherwise.