I am a Teaching Fellow in Digital Innovation for King's College London. My work focuses on how videogames and videogame design in popular culture and society. In particular, I explore how games can be used as tools for understanding complex concepts such as those within feminist science studies and new materialist philosophy.
Using a post-disciplinary methodology, equal parts code studies, media theory and contemporary philosophy, I argue the efficacy of digital art and independent videogames as interactive/performative tools for understanding posthumanity and radical ecology. I have taught both theoretical and practical courses in: Games Studies; Games Design; Film History; Film Aesthetics; Film Theory; Media Philosophy; 3D Modelling; Computer Programming and Web Design. I have organised four international conferences including the 2015 Film-Philosophy Conference and the 2017 International Cinemas Conference. Similarly, I have co-published articles, and worked on online archives such as the Cinema St Andrews project. Beyond this, I have used my practical skills to collaborate with both artists and industry professionals. I am an active member of both British DiGRA, and the Philosophy of Computer Games Group.