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2023
'It's almost a full-time job just marketing your own book’: Understanding Novelists Marketing Knowledge and Practices, Creative Industries Journal
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2023
‘The theatre was dark’: exploring regional Australian theatre’s resilient response to COVID-19, Regional Studies
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2023
The Final Word on sports podcasts: Audience perceptions of media engagement and news consumption, Media International Australia
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2023
Investigating consumer perceptions of brand inauthenticity in a narrative brand ending, Journal of Product and Brand Management
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2022
Rethinking crime fiction readers, Creative Industries Journal
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2022
Exploring player understandings of historical accuracy and historical authenticity in video games, Games and Culture
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2022
Exploring how players use emergent narrative in strategy games, Entertainment Computing
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2022
Developing professional networks: the missing link to graduate employability, Education+ Training
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2021
A Hierarchy of Acceptable Changes for Audiences of Nostalgic Narrative Media Brands, International Journal on Media Management
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2021
In a story-driven game, if the ending sucks it can ruin the whole franchise”: evaluating a narrative brand’s crisis recovery, Leisure/Loisir
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2021
Exploring lack of closure as a brand transgression, Journal of Consumer Marketing
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2021
Developing professional networks: the missing link to graduate employability, Education + Training
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2021
The Female Video Game Player-Character Persona and Emotional Attachment, Persona Studies
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2021
Exploring emergent co-creative narrative in a strategy video game brand, Journal of Media Business Studies
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2020
Exploring the forced closure of a brand community that is also a participatory culture, European Journal of Marketing
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2020
The effect of a brand transgression on a politician’s brand resonance: the case of Kevin Rudd, Journal of Political Marketing
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2020
“I Harbour Strong Feelings for Tali Despite Her Being a Fictional Character”: Investigating Videogame Players’ Emotional Attachments to Non-Player Characters, Game Studies
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2018
“Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy, Bulletin of Science, Technology & Society
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2018
Media fans’ alignment with branding: A rich and under-explored research domain, Journal of New Business Ideas & Trends
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2017
Flow and Pokémon GO: The Contribution of Game Level, Playing Alone, and Nostalgia to the Flow State, e-Journal of Social & Behavioural Research in Business
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2014
An examination of the four factors of brand resonance and their theoretical application to video games, The Journal of New Business Ideas & Trends