I am a FRQSC-funded doctoral candidate in Concordia University’s Communication program where my dissertation research focuses on videogame afterlife, fandom, and intellectual property law. My ongoing projects include:
• Cataloguing early videogame consoles and home computing technology, while running programming (workshops, game jams, and lectures) focused on hacking, modding, and homebrewing.
• Studying online communities that maintain and iterate upon videogame consoles that have passed their commercial lifespans, primarily through the lens of Super Nintendo ROM hacks, reproduction cartridges, emulators, and randomizers.
• Working with Game Arts International Network to investigate the state of unions and co-operatives in the North American videogame industry.