It might have been a show about a zombie apocalypse adapted from a hugely popular game but The Last of Us managed to offer audiences a lot of novel material.
Ash Ketchum is retiring from the Pokémon franchise, but this doesn’t spell the end of Pikachu.
There are fears that these high-level acquisitions will cause market stagnation and allow Microsoft to form a monopoly on the gaming industry.
In its simulation of real world living, without real world limits, The Sims offers players the chance to embody characters that represent their true selves.
People form as strong attachments to gaming universes and can mourn their loss as keenly as physical places.
How The Last of Us bucked the trend for failed video game adaptations and instead added depth to a much beloved game.
Black footballers in the game are given lower scores for technical or cognitive ability than white players.
Without an educator to critically engage students about learning in a game, the learning can be misinformed or lost.
HBO’s adaptation of the beloved game might finally break the streak of terrible TV adaptations.
Far from high adrenaline combat or difficult puzzle solving, cosy gamers seek respite in their choice of games – but where did the trend come from? A gaming expert explains.
Screenshots began as a simple way to document electronic images, but have evolved into forms of expression of their own.
Accessibility can be a major barrier between people with disabilities and their favourite games.
For decades extremist groups – especially the far right – have used gaming and game-adjacent platforms to try to radicalise gamers.
Findings from a Victorian coroner’s report remind us we still don’t fully understand how problematic gaming ties into other factors in a person’s life.
The games industry is evolving with the changing values of its players.
Despite their vulnerability to co-ordinated attacks, community reviews can be a vital tool to make games better.
In an important step for an industry that has been accused of exploitative working conditions for decades, video game workers in Edmonton recently voted to unionize for the first time in Canada.
Game making is an art form that many aren’t intimately familiar with. Unlike other creative practices, game makers must create the rules and laws that govern and shape player behaviours.
Examining the digital kids that populate virtual gameworlds can reveal a lot about the role of the child in contemporary society.
Children and their families can learn and find joy through digital games.