When will computers and humans interact fully?
Illustration via shutterstock.com
A long historical progression has brought technology to the masses – and will expand our capabilities as far as we can imagine.
Collisions director Lynette Wallworth used drones and 360 degree filming to create a totally immersive experience.
What if your first contact with the Western world was witnessing an atomic test? This is the story of Nyarri Nyarri Morgan, told in stunning virtual reality in animation/documentary hybrid Collisions.
When it comes to children and virtual reality, proceed with caution.
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
Using a robotic video camera to digitally recreate a crime scene could give juries greater insight without the logistical nightmare and potential bias of a physical visit.
Who are you really talking to in your virtual chat?
Subtle manipulation of virtual reality can radically change how we respond without us even realising it.
There could be plenty of demand from the space tour guides of the near future.
Space tourists will need someone to show them around. This is just one of several jobs that currently don't exist but are expected to be a reality with in a decade.
Hold a conversation with Harry Potter!
Interactive Systems Group, The University of Texas at El Paso
Computers can become virtual companions, teachers, coaches and therapists. They can incorporate awareness of physical surroundings with human needs, preferences and even personality.
What would you do?
The author sat in on one of the Swedish military's virtual reality training exercises. Here's what they saw.
Björk performed a five hour set at Vivid Sydney, showcasing her latest album Vulnicura.
The small, geographically isolated country of Iceland is a leader in technology, environmentalism, experimental music and feminism. And Bjork, one of its most famous exports, mines all these themes in her new Sydney exhibition.
Human experience must remain at the heart of technological advances.
The future’s bright… the future’s virtual?
As more companies move towards intelligent, natural voice controlled devices, is the writing on the wall for the keyboard and mouse?
The virtual reality service incorporates both vision and touch.
A new shopping experience from two retailing giants shows companies are embracing sensory marketing.
Your every fantasy can be brought to life.
It might not surprise you that virtual reality is already being used for sex. But the diversity of virtual sex options might.
If we’re super-wired in the future, will we also be super-vulnerable?
Imagining possible futures can help us plan a secure information technology environment for the years to come.
Virtual reality can trigger emotions that text can’t convey.
It can be hard to move people with just text or images. But virtual reality can let people experience others' lives, making it a potent tool for social change.
QUT researcher Kerrie Mengersen with hardware used to capture Amazon footage.
Virtual reality is enabling researchers to get first hand experience of remote environments, helping them make better decisions about their conservation.
Could the future of pain relief be all about virtual reality games and clinics designed to promote certain sounds and colours?
Indiana University football coach Kevin Wilson explains VR-enabled training to his players.
Indiana University Athletics
Virtual reality technology is a radical departure from traditional video presentation, with myriad applications in both consumer media and in athletic practice.
Virtual reality is improving in leaps and bounds.
From education to sport to sex, virtual reality has dozens of applications, and we're only just scratching the surface of its potential today.
Drone racing can be done indoors or out, as long as there are obstacles that make the course interesting.
There's a new sport in the making, with enthusiasts racing tiny drones through obstacle courses while wearing 3D goggles.