Social media presents a powerful platform for creating multiple stories about Africa.
The activism of the Parkland teens is a reminder of where social media gets it right. We mustn't forget them in our rush to regulate.
The Communications Decency Act was passed in 1996, seven years before the debut of MySpace. It helped online publishing grow – and to escape consequences for the way users might be harmed.
Human rights abuses might be embedded in the business model that has evolved for social media companies in their second decade.
New laws, new tools and new research is required to combat the rise in online hate. That means both regulating social media companies, and making use of technology to help measure compliance.
Critics want social media platforms regulated like Big Tobacco, but our research shows that their impact on your health depends on how you use them.
Gun control advocates want to shut down the National Rifle Association's online video channel, NRA TV. A scholar looks at what its videos are actually about.
New, extreme levels of censorship in Turkey could lead to waves of digital activism by tech-savvy generations.
Will YouTube's new ad rules close down niche vlogs?
Increasing the public's awareness of mental health issues rings hollow when vital services are crumbling.
YouTube celebrity Chrissy Chambers has won damages in a landmark revenge porn case. But not all victims of such abuse will have her means.
Eating laundry detergent capsules online is not the fault of the younger generation. In modern society, attention is power.
For too long, social media companies – with their scale and reach – have assisted revenge porn perpetrators. At last, the law is catching up.
Male makeup is set to be the next big beauty trend, but what impact will this have on men's self-esteem?
A robust and enforceable code is needed for online services to design sites and apps in a way that is appropriate for different age groups.
YouTube has been under fire for exposing kids to harmful content and recently announced new measures but these don't go far enough. Here are some suggestions that would make a real difference.
Star Wars Battlefront II, which lets you play parts of Star Wars: The Last Jedi, ignited debate among gamers, industry and governments that may change how video games are played and make money.
More than 300 hours of content are uploaded to YouTube every minute - and many children's clips are unauthorised, sneaky or even disturbing. Being aware is the first step.
MTV may not be the power house it used to be but the music video is flourishing online.
We're told VR will let distant audiences experience live shows from the comfort of their living room – but what if no one goes anymore?