Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
The Australian Classification Board has “refused classification” for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
Mentally ill, white supremacist video game-playing men are pushing rates of mass homicide ever higher in the US? The real data is more nuanced than common misperceptions suggest.
As a federal school safety commission searches for ways to lessen school violence, a psychology professor advises the commission that focusing on violence in entertainment media is a waste of time.
Teaching fear and avoidance of technology may protect people from negative consequences. But it also prevents them from finding, and benefiting from, productive uses of new innovations.
Two researchers interviewed military members and vets to see what role first-person shooters played in their lives – before, during and after their enlistments.
There is agreement that violent video games lead to aggression. But one can’t accurately predict a rampage shooting based on exposure to violent video games or any other single factor.
Baseless claims about the damage done to kids’ development create needless panic. And they distract from legitimate, evidence-based concerns with which parents need to engage.