Lindsay Grace, American University School of Communication
Readers read, viewers watch and players do. That level of engagement gives games real power to influence people both within and outside the play itself.
Twenty years after Deep Blue beat Garry Kasparov at chess, artificial intelligence can make games more fun, and perhaps even endlessly enjoyable, if it learns to adapt.
Seeking to make stories that surround us.
'Screen,' by Noah Wardrip-Fruin, Robert Coover, Shawn Greenlee, Andrew McClain, and Ben "Sascha" Shine
People want video games and interactive experiences that help them explore deep and meaningful themes, such as creating family, valuing diversity and living responsibly.
A strengthening movement of Indigenous designers and developers is working to show Indigenous cultures, teachings, languages and ways of knowing through video games.
Detail of a production still from Baden Pailthorpe ‘s MQ-9 Reaper III (Skyquest) 2015
Courtesy of the artist and Sullivan+Strumpf, Sydney
Video games such as Battlefield I encourage players to find purpose and meaning in war. But a new generation of artists and gamers is starting to question the messages they propagate.
‘Counter-Strike’ has sold over 25 million units, making it one of the most popular first-person shooters of all time.
Miyaoka Hitchcock/flickr
Two researchers interviewed military members and vets to see what role first-person shooters played in their lives – before, during and after their enlistments.
The Nintendo Switch is a modular gaming console, unlike any other on the market.
Nintendo
Nintendo has a history of innovation in the console market, and the Switch follows suit. But it trades power for flexibility, and it’s unknown yet whether that’s what gamers want.
The OrbIT controller was custom designed to help children with cerebral palsy.
David Hobbs
Video games aren’t just fun, they can also be potent therapeutic devices. The OrbIT has shown it can help children with cerebral palsy to improve their hand function.
Suspend your disbelief…Milla Jovovitch in Resident Evil: The Final Chapter.
Capcom Company
The vast majority of video game movie adaptions are commercial and critical failures. But with big budgets, dedicated fans and real talent involved, what’s going wrong?
We recently set up a Foldit competition between gamers, undergraduate students and professional scientists. The winner might surprise you – and offer important possibilities for scientific research.