Associate Professor of Communication; Director, American University Game Lab and Studio, American University School of Communication

Lindsay is a professor, game designer and researcher. He is the founding director of the American University Game Lab and Studio. He has published more than 40 papers, articles and book chapters on games since 2009. His game designs have received awards from the Games for Change Festival, Meaningful Play, Advances in Computer Entertainment and others. His creative work has been selected for showcase in more than eight countries and 12 states, including New York, Paris, Rio De Janeiro, Singapore, Istanbul, Sao Paulo, Chicago and Vancouver. He has given talks at the Game Developer's Conference (GDC), SXSW, Games for Change Festival/Tribeca Film Festival, the Boston Festival of Independent Games and many others. He currently serves on the board for the Global Game Jam™ (2015 Vice President) and served on the board for the Digital Games Research Association (DiGRA 2014-2016). Lindsay’s career includes teaching more than 80 courses over 10 years and more than 30 presentations in Asia, the Americas and Europe. He has lead two top game design programs as ranked by Princeton Review. First as the former Armstrong Professor at Miami University (ranked 2010, 2012, 2013) and now leading American University’s Game Lab (ranked top 25 graduate program in 2015). In 2013 his game, Wait, was selected for the 10th Anniversary Games for Change Festival’s Hall of Fame, as one of the 5 best games for social impact in the last decade . Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. For fun he races cars in autocross.

Experience

  • –present
    Associate Professor of Communication; Director, American University Game Lab and Studio, American University School of Communication