One of the world’s largest online video gaming networks, Steam, has been hacked and its 35 million users may have had their accounts “compromised”. And yes, “compromised” means their (encrypted) credit…
Media classification in Australia is being dragged into the digital world. At the moment it’s based on analog legislation, unsuited for today’s convergent media. But proposals unveiled today will transform…
Painting gamers as “exotic others” is one of three main tropes used in the media.
Jim D
The phrases “real world scientific progress” and “the power of online games” are strange bedfellows. Yet surprisingly, they found themselves thrust together in the media last week due to the publication…
Talk creative cultures and you may think high-end and low-end, the starving artist and the toast of Manhattan. But what about video game makers? Where do they fit in? The very idea of an independent video…
Look around: the profile of gamers has changed dramatically in recent years.
awee_19
Ever heard the one about the morbidly obese (and probably mentally unbalanced and somehow dangerous) teenage “gamers” locked in their bedrooms playing online computer games? Turns out, they’re really wealthy…
The average Australian gamer is now more than 30 years old.
RodrigoFavera
After many years of debate and deliberation Australia might finally be about to receive an R18+ rating for video games. On July 21 and 22 the Standing Committee of Attorneys-General (SCAG) meeting will…
Are adult gamers being unfairly targeted by the current classification system?
Sibeckham/Flickr
If you are in any way exposed to computer games on a regular basis, it won’t have escaped your attention that Australia does not have an R18+ classification for video games. This is particularly strange…