When used well, humour can increase employees’ job performance and well-being. But intention and context are crucially important.
The in-game home screen for ‘Liyla and The Shadows of War’ which follows a Palestinian family as they navigate the Gaza Strip under Israeli bombardment.
(Author provided)
Role-playing games that take players into the lives of their characters can help us empathize with the very real suffering of others experiencing war and other disasters.
Eco-destruction and habitat loss are key themes that run through the new Snufkin game.
Snufkin: Melody of Moominvalley. Developed by Hyper Games. (C) Moomin Characters.
Norman Lear brought the first nuclear Black family to prime-time television in 1974.
The role-playing game has sold millions of copies since its August 2023 release and is one of the highest-rated video games of all time.
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For years, the biggest video game publishers have operated under the assumption that compelling stories and captivating characters don’t offer a good return on investment.
Natalie Zemon Davis speaking in 2010.
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To build trust with an audience, scientists must demonstrate that they are competent experts. But they must also come across as warm, caring and human.
Michael Oher and his family celebrate his selection by the Baltimore Ravens at the 2009 NFL Draft.
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Department of Justice prosecutors could have composed a technocratic document intelligible only to other criminal law insiders when indicting Donald Trump in the documents case. They did much more.
Storytelling has considerable power to shape our understandings as to what a better future may look like.
THE CANADIAN PRESS/Ryan Remiorz
The power of storytelling to help inform our decisions is underappreciated and of vital importance in envisioning a better future, and the steps to take to get us there.
What do YouTuber influencer videos about being ‘cancelled’ share with 17th-century texts? Both were crafted directly in response to audiences in new social spaces.
Diagnosis is more than the medical process of identifying an illness. It’s a social agreement about what counts as disease and a storytelling tool to make sense of dysfunction.
It might have been a show about a zombie apocalypse adapted from a hugely popular game but The Last of Us managed to offer audiences a lot of novel material.
People don’t necessarily tell the same stories over and over again because they’re losing cognitive function, but because the stories are important, and they feel we need to know them.
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Repeated storytelling from elderly relatives doesn’t necessarily always signal age or cognitive decline. It’s about conveying memories and values to a new generation.
Will Twitter’s future still involve.
fictional narratives created by fan communities in the spirit of old epistolary novels?
(AP Photo/Jeff Chiu)