Why Pokemon Go became an instant phenomenon
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
Before augmented reality products and apps take over the world, they’ll have to get out of their own way.
A key element of enjoyment, it turns out, is the ability to fully experience a game. What ethical obligations do game designers have to ensure this?
If you ever felt nauseous, fatigued or disoriented after using your phone or computer, you may be experiencing a condition similar to motion sickness.
Computers can become virtual companions, teachers, coaches and therapists. They can incorporate awareness of physical surroundings with human needs, preferences and even personality.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
It’s withstood the test of time, and it’s leading people to get out of the house, travel around and spend more time with their families.
Since spawning a global craze, Pokémon Go has shed a third of its players, while downloads have dried up. What did the developers do wrong, and what can others learn about keeping gamers happy?
The digital overlays of Pokémon Go reinvented Sofia’s everyday experiences of mundane spaces. And she became an outstandingly super-cool grandmother in the eyes of her grandson, Diego.
Design patents cover how products look – but how much does appearance contribute to profits?