Digital games now know you so well they can predict your behaviour.
Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.
Low-to-moderate use of electronic games may have a positive effect on children's later academic achievement, but overuse can be detrimental.
One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.
Video games have been helping kids to learn for years, here's how.
How zombies and gaming can help students learn.
Australia's biggest prize pot for computer gaming is up for grabs this weekend which shows our growing interest in the multi-million dollar eSports industry.
Pimania was a product of Thatcherite entrepreneurial spirit, mixed with a dash of cheekiness and drippings of subverted expectations.
For the papier-mache headed Frank Sidebottom, the ZX Spectrum was more than a basic computer – it was like a musical instrument
Video games can provide disabled people with a safe haven, if they can access it.
Video games aren't just fun, they can also be potent therapeutic devices. The OrbIT has shown it can help children with cerebral palsy to improve their hand function.
Brain stimulating headsets are being enthusiastically taken up by gamers aiming to boost performance. But there are risks, particularly for children or those vulnerable to mental health problems.
The Olympics are an opportunity for eSport to drive a new social movement.
The minds of Pokemon trainers have been manipulated using basic behavioural science.
We've had enough studies suggesting that games are good for us. We need to start asking why.
The spontaneous success of Pokémon Go shows how powerful internet memes can be.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.