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Postdoctoral Researcher in Cognitive Ergonomics, University of Southern California

Alexis Souchet is a postdoctoral researcher - Fulbright invited scholar at the Institute for Creative Technologies in the University of Southern California since late 2022. From 2020 to 2022, he worked as a postdoctoral researcher at the Heudiasyc lab in France's National Center for Scientific Research (CNRS). He owns a Ph.D. from Paris 8 University in Visual fatigue impacts on learning via serious game in virtual reality. He completed his Ph.D. while working at Manzalab from 2017 to 2020, a company creating serious games and immersive experiences. He owns a MA in Digital creation and publishing from Paris 8 University and a BS in Computer Science – Digital workflows from Sorbonne University. His work evaluates the risks and benefits of virtual reality (VR) through cognitive ergonomics. The main focus is VR side effects, understanding and measuring them with physiological sensors. But also how VR can be used for well-being, training, and work. With the climate change and biodiversity crises, he joined ongoing efforts to evaluate immersive technologies' environmental impacts and raise awareness of those issues.

Experience

  • 2022–present
    Postdoctoral research fellow, USC Institute for Creative Technologies (Fulbright invited scholar)
  • 2020–2022
    Postdoctoral research fellow, Centre national de la recherche scientifique (CNRS)
  • 2017–2020
    Reasearch Engineer, Manzalab
  • 2016–2016
    Research engineer (intern), Collège de France & CréaTIC

Education

  • 2020 
    Paris 8 University, PhD Communication and Information Sciences
  • 2016 
    Paris 8 University, MA Digital creation and publishing
  • 2012 
    Sorbonne University, Bs Computer Science - Digital workflow

Publications

  • 2023
    Design guidelines for limiting and eliminating Virtual Reality Induced Symptoms and Effects at Work: A comprehensive, factor-oriented review, Frontiers in Psychology, 14(1161932)
  • 2022
    A narrative review of immersive virtual reality's ergonomics and risks at the workplace Cybersickness, Visual fatigue, Muscular fatigue, Acute stress, and Mental overload, Virtual Reality, 27
  • 2022
    Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results, Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
  • 2022
    Cognitive load Classification with a Stroop task in Virtual Reality based on Physiological data, Proceedings of the 21st IEEE International Symposium on Mixed and Augmented Reality
  • 2022
    Environmental impacts of the "metaverse": State of ignorance, 27th International Conference on 3D Web Technology - Workshops
  • 2021
    Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: a Review, International Journal of Human–Computer Interaction, 38(9)
  • 2021
    ). Short- and long-term learning of job interview with a serious game in virtual reality: Influence of eyestrain, stereoscopy, and apparatus, Virtual Reality, 26
  • 2020
    Multimodal teaching, learning and training in virtual reality: A review and case study, Virtual Reality & Intelligent Hardware, 2(5)
  • 2019
    Investigating Cyclical Stereoscopy Effects over Visual Discomfort and Fatigue in Virtual Reality while Learning, Proceedings of the 18th IEEE International Symposium on Mixed and Augmented Reality
  • 2018
    Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study, Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology

Grants and Contracts

  • 2022
    Fulbright
    Role:
    Postdoctoral research fellow
    Funding Source:
    Fulbright Commission