I am based in the Masters of Digital Media program at Ryerson University and also am appointed as a scholar in the Computational Safety Lab. My research and teaching is in the field of gamification, mixed reality and learning across the lifespan. My Ph.D. is in the field of curriculum in higher education and I also hold a masters degree in both human neuroscience and medical education. I have held academic and administrative positions in higher education for over 35 years and have focused on integrating disparate systems of thought such as holistic medicine and its relationship to conventional care.
My current interests are in the use of virtual reality and gameworlds in professional training. I am currently working with the United Nations World Food Programme (winners of the 2020 Nobel Peace Prize), the World Health Organization, the Insurance Institute of Canada and Baycrest Health Sciences. I am a member of the Yeates School of Graduate Studies in the Faculty of Professional Communications supervising graduate students in the field of immersive technology and serious game design.
My interests are focused on how to deploy immersive technologies such as open world games and mixed reality across professional settings.
Examples of thesis' I have supervised over the past year
A Game on Death and Dying Conversations for the National Health Service in the United Kingdom
A Game for Adolescent Girls to Develop Leadership Capacity
Creating at Therapeutic Virtual Reality LSD Experience in Unity Software
The Use of Procedural Generation to Display Data Related to Social Media Use
Examples of thesis' I am currently supervising
A 3D Immersive Game for the United Nations World Food Programme to Address Food Scarcity
A Combat-Based Video Game for Learning for Adults
Designing an Interface for Seniors with Speech Disorders to Communicate
A Virtual Reality Game System for Children with Psychiatric Disorders and Speech Pathology