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Jenna Ng

(she/her)
Professor of Digital Media and Culture, University of York

I am a multi-award-winning researcher who works on digital media and culture, in which I have published extensively. My books include "Understanding Machinima: Essays on Filmmaking in Virtual Worlds" (Bloomsbury, 2013) and "The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie" (Amsterdam University Press, 2021), which won an Honourable Mention by the British Association of Film, Television and Screen Studies. My areas of expertise include digital media; digital culture; creative technologies; AI and algorithmic culture; interactive storytelling and interactive media.

I am also a creative practice-led researcher who advocates for and uses a variety of practice-based methodologies to produce innovative research outputs. My work include a second screen installation for theatre performance, multimedia scholarship, video essays and online open-access collaborative initiatives. My latest project, a creative research website titled "The New Virtuality" (thenewvirtuality.com), won the John Culkin Award for Outstanding Praxis in the Field of Media Ecology; the Learning on Screen Special Jury Prize (and nominated in the category of "Creative Reuse"); and the Media, Communication and Cultural Studies Association (MECCSA) Practice-Based Research of the Year award.

I have delivered major lectures and keynotes on digital media and culture around the world, including Shanghai, Singapore, Milan, Bergen, Amsterdam, Umea, Melbourne, the United States and around the UK, and am a juror for the Critics' Choice Award at the Milan Machinima Festival.

Experience

  • –present
    Professor of Digital Media and Culture, University of York

Education

  •  
    University College London, PhD in Film Studies

Publications

  • 2021
    The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie, Amsterdam University Press
  • 2013
    Understanding Machinima: Essays on Filmmaking in Virtual Worlds, Bloomsbury