Currently a PhD student at the University of York, as part of the Intelligent Games Game Intelligence (IGGI) program. My current focus is exploring the many ways in which games challenge our perspectives I take a good enjoyment in the study and research behind the design of video games, picking them apart and trying to explore the voids in design space.
PhD Student, University of York
Developer Trainee, Motek Medical
Game Designer, Broken Earth: Games Studio Ltd
University of Portsmouth, MSc Creative Technologies
University of Portsmouth, BSc (Hons) Computer Games Technology
“One of the baddies all along”: Moments that Challenge a Player’s Perspective., CHI PLAY
Designing and Creating a Game Installation., The Computer Games Journal