Currently a PhD student at the University of York, as part of the Intelligent Games Game Intelligence (IGGI) program. My current focus is exploring the many ways in which games challenge our perspectives I take a good enjoyment in the study and research behind the design of video games, picking them apart and trying to explore the voids in design space.
Experience
2018–present
PhD Student, University of York
2017–2018
Developer Trainee, Motek Medical
2015–2016
Game Designer, Broken Earth: Games Studio Ltd
Education
2018
University of Portsmouth, MSc Creative Technologies
2017
University of Portsmouth, BSc (Hons) Computer Games Technology
Publications
2019
“One of the baddies all along”: Moments that Challenge a Player’s Perspective., CHI PLAY
2017
Designing and Creating a Game Installation., The Computer Games Journal