Melissa Rogerson

Lecturer, School of Computing & Information Systems/Interaction Design Lab, University of Melbourne

Melissa Rogerson is a Lecturer in the School of Computing and Information Systems. Her research has focused on the hobbyist experience of modern boardgames. It examines what players value about boardgames and boardgame play, as well as how they use the game and its components during play. Her research has been published at Game Studies conferences, in Games and Culture, and at the CHI conference in Human-Computer Interaction. Melissa's current research examines hybrid boardgames which combine physical pieces with digital elements.

Experience

  • 2020–present
    Lecturer, The University of Melbourne
  • 2019–2019
    Associate Lecturer, The University of Melbourne

Education

  • 2019 
    The University of Melbourne, PhD
  • 2014 
    Curtin University, GradDipInetComm
  • 2004 
    RMIT University, GradCertSoftDev
  • 1991 
    Monash University, BA(Hons)

Publications

  • 2019
    Escaping With the Family: Cooperation and Collaboration in a Single-use Boardgame. , Well Played 8(2), 49-88.
  • 2018
    Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. , CHI Conference on Human Factors in Computing Systems
  • 2018
    Finding time for tabletop: Board game play and parenting, Games and Culture 13 (3), 280-300
  • 2016
    I Love All the Bits: The Materiality of Boardgames, CHI Conference on Human Factors in Computing Systems

Grants and Contracts

  • 2019
    Examining the "Digital" in Hybrid Digital Boardgames
    Role:
    CI
    Funding Source:
    Game-In-Lab

Research Areas

  • Computer Human Interaction (080602)