I am an assistant professor at the Geometric computing group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. There, I obtained my PhD on sampling-based motion planning techniques. In addition, I studied quality aspects of paths and roadmaps. My current research focuses on path planning and crowd simulation in games and virtual environments. I currently teach a course on crowd simulation. I have organized the Creative Game Challenge and I am one of the co-founders of the annual Motion in Games conference.
We have created a software product (SimCrowds) for efficient crowd simulating in multi-layered 3D dynamic environments. We use the software for e.g. preparations of the Grand Départ of the Tour de France, and for evacuation studies in the North/South metro line in Amsterdam.
For more information, see my website https://webspace.science.uu.nl/~gerae101/