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Assistant professor in Computer Science, Utrecht University

I am an assistant professor at the Geometric computing group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. There, I obtained my PhD on sampling-based motion planning techniques. In addition, I studied quality aspects of paths and roadmaps. My current research focuses on path planning and crowd simulation in games and virtual environments. I currently teach a course on crowd simulation. I have organized the Creative Game Challenge and I am one of the co-founders of the annual Motion in Games conference.

We have created a software product (SimCrowds) for efficient crowd simulating in multi-layered 3D dynamic environments. We use the software for e.g. preparations of the Grand Départ of the Tour de France, and for evacuation studies in the North/South metro line in Amsterdam.

For more information, see my website


  • –present
    Assistant professor in Computer Science, Utrecht University


  • 2006 
    Utrecht University, PhD in Computer Science