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For a lot of people, videogames are a very particular thing: a graphically advanced spectacle of guns and cars for old boys and young men, played on an Xbox or a Playstation console, or a powerful gaming…
Advertising is, of course, limited in what it can actually tell us about an object, intentionally skewed as it is to paint that object in a positive light. What advertising can reveal, however, is what…
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Earlier this week, game critic and blogger John Brindle produced a glorious diatribe of tweets about a moment of impermanent beauty in Rockstar’s Grand Theft Auto V. He narrates how a randomised mission…
Melbourne-based studio Kumobious’s recent iPhone game Duet is deceptively simple. Tapping on the left or the right sides of the screen spins a circle at the bottom of the screen clockwise or anti-clockwise…