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Recently, I’ve found myself reacting quite strongly against games I haven’t played yet. Occasionally, to games that haven’t even been released yet. I’ve found myself immediately sceptical and hostile when…
As part of the Liberal government’s slash-and-burn budget on Tuesday night was the surprise announcement that the Australian Interactive Games Fund was to be cut, effective immediately. First announced…
(Correction: This article initially misquoted the “Play, don’t replay” webpage as saying “this simple trick” when in fact it says “this simple technique”. I apologise for this error.) A few days ago, renowned…
According to a press release sent out by the Game Developers Conference (GDC) at the end of last week, over 24,000 people attended the conference this year. One of the most interesting things about GDC…
I am currently in San Francisco to attend the annual Game Developers Conference (GDC). It’s the biggest event in the games industry, depending on what measuring stick you use. E3 in Los Angeles is the…
While in Berlin a couple of weeks ago, I had the great pleasure to be able to casually hang out with some of the developers from Yager, the studio responsible for Spec Ops: The Line. In 2012, I wrote a…
This month I am trekking around Europe with my partner, and I had the good fortune to be in London on the night of the fifth Wild Rumpus event. In a gallery space in central London on a Saturday night…
The enthusiasm around crowdfunding has long since peaked. From game studio Double Fine’s explosive $3 million success with Double Fine Adventure to Rob Thomas’s $5 million for for a Veronica Mars movie…
[This article was first published this week on the game culture website Unwinnable, but I thought it might also be of interest for the Conversation crowd.] I. I’ve been reading a lot of critic Susan Sontag’s…
Today, Microsoft launches their new console, the Xbox One, around the world, starting with an absurdly spectacular light show in Sydney Harbour. Meanwhile, Sony’s new console, the Playstation 4, arrived…