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Articles on Virtual reality

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There are real consequences to ignoring children’s pain in hospital. These include increased sensitivity to pain, abnormal social behaviours when older and higher levels of anxiety before a future procedure. (Shutterstock)

Seven ways to soothe your child’s pain in the hospital

From broken limbs to blood tests, hospital visits can cause unnecessary pain for children. An emergency care pediatrician offers seven easy strategies for parents to lessen this pain.
In school makerspaces, students problem-solve with traditional craft materials alongside. digital technologies such as 3D printing, virtual reality, programmable robots and video work.

How to help kids innovate from an early age

Creative makerspaces in Ontario schools weave passion with digital technologies to teach 21st century skills.
If this spider is making you feel extremely anxious, sweaty or uncomfortable, exposure therapy might help. from www.shutterstock.com

How virtual reality spiders are helping people face their arachnophobia

Many people with phobias are understandably reluctant to face their fears. But gradual exposure using virtual reality headsets can help with everything from a fear of spiders, heights or flying.
Poul Henningsen’s Artichoke Lamp, viewed from below at London’s Park Plaza Hotel. Doc Searls/Wikimedia Commons

From the mundane to the divine, some of the best-designed products of all time

We asked five design experts – what’s your favorite product of all time, and why?
What’s the bet they didn’t buy one? Shutterstock/Dusan Petkovic

3D television is dead… so what next?

TV manufacturers have turned their backs on 3D technology. But there’s a new technology hoping to win over viewers, and you don’t need to buy a new TV.
In virtual reality cinema, the audience chooses what to look at and when. What does this mean for traditional narrative storytelling? Virtual reality cinema in Amsterdam, The Netherlands, Sander Koning/ANP

VR cinema is here – and audiences are in the drivers’ seat

VR cinema explodes the frame, placing the spectator inside the space of the film. Audiences effectively edit it themselves, by choosing what to look at and when.

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