Articles on Gaming

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Play activates cities and engages people, and by appropriating urban spaces it changes what these mean to people.

Bringing back an old idea for smart cities – playing on the street

As adults we often trivialise the value of play. But playing games lets us play with possibilities, see how they play out – and exploring alternative realities helps us see the familiar in new ways.
Women still only make up a small percentage of the Australian game development industry. What’s being done to change this? from www.shutterstock.com

More women are becoming game developers, but there’s a long way to go

Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.
When played in moderation, electronic games can be beneficial for children’s learning and development. shutterstock

Electronic games: how much is too much for kids?

Low-to-moderate use of electronic games may have a positive effect on children's later academic achievement, but overuse can be detrimental.
City policymakers are realising creative workers don’t have to be permanently clustered together if they can collaborate as needed. Steve Purkiss/flickr

Gaming trends show cities need to rethink how they tap into creative economy

Cities seeking to attract creative industries have relied heavily on the cluster concept. New research suggests a technology-driven transformation of how the sector works calls for a new approach.

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