Articles on Gaming

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By the age of 16, most teenagers have already made up their mind about climate change. from www.shutterstock.com

Why we’re building a climate change game for 12-year-olds

Players in the climate science game 'CO2peration' become a particle of sunlight, and travel on a journey to find out why we have liquid water at Earth’s surface.
Play activates cities and engages people, and by appropriating urban spaces it changes what these mean to people.

Bringing back an old idea for smart cities – playing on the street

As adults we often trivialise the value of play. But playing games lets us play with possibilities, see how they play out – and exploring alternative realities helps us see the familiar in new ways.
Women still only make up a small percentage of the Australian game development industry. What’s being done to change this? from www.shutterstock.com

More women are becoming game developers, but there’s a long way to go

Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.
When played in moderation, electronic games can be beneficial for children’s learning and development. shutterstock

Electronic games: how much is too much for kids?

Low-to-moderate use of electronic games may have a positive effect on children's later academic achievement, but overuse can be detrimental.

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