The Australian Classification Board has "refused classification" for at least four videogames in recent months. Such bans show the introduction of an R18+ classification was not a win for players.
In VR you can explore the world from a different point of view. And studies have shown that experiencing new perspectives in the virtual world can alter your behaviour in real life.
The World Health Organisation has classified gaming disorder as an addiction. But it involves more than just playing videogames for hours on end. Here's how to spot it and what you can do about it.
Video games were once thought to offer an escape from everyday life – but they often hold a mirror to what we do in reality.
Play video games and learn a language – a researcher explains why it might be possible.
To help establish South Africa's gaming industry as a viable career path for more diverse participants, more support for the technical training required has to be considered.
Your virtual self reflects your real-life skills and values. Understanding them could help you find a more suitable job.
When the army inserted a recruitment supplement in a gaming magazine was it reaching the right people?
New activist communities are fighting back against haters to make the world safer for LGBTQ teens.
Young people are spending more and more time in digital environments – isn't it time that support was embedded?
Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today's gaming culture?
The International Olympic Committee recently hosted a meeting on e-sports -- organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
Just because people enjoy a recreational activity doesn't mean they're addicted to it, even if they spend lots of time doing it.
The new strategy is centred on investment in 5G while making Telstra smaller and simpler. But 5G might not fill the A$3 billion hole caused by the NBN.
If your child is keeping their grades up and maintaining friends and hobbies, then their gaming activity is likely not a disorder or addiction.
Facebook enters the world of gaming – where the web addresses are short, the streams are long and the cash flows.
A new study shows that eye-trackers in computers and VR headsets enable AI to predict your next move in digital games – and that deception strategies won't work as well on AI as they do on humans.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.