Fortnite was the most outstanding and unexpected success of 2018, hitting 78.3 million players in August, and bumping developer Epic Games to a US$15 billion dollar valuation.
Games have come a long way since their genesis in the 1970s. Today, games designers consult with ecologists and other experts to create worlds that feel alive and real.
A video uploaded to YouTube last month depicted an avatar in a video game physically assaulting a female character until she was unconscious. Should that be allowed in today’s gaming culture?
The International Olympic Committee recently hosted a meeting on e-sports – organized video competitions. Should e-sports be in the Olympic Games? An Olympian says no.
The new strategy is centred on investment in 5G while making Telstra smaller and simpler. But 5G might not fill the A$3 billion hole caused by the NBN.
A new study shows that eye-trackers in computers and VR headsets enable AI to predict your next move in digital games – and that deception strategies won’t work as well on AI as they do on humans.
Many states are pondering making gambling on sports legal after the US Supreme Court overturned a federal ban. But is the industry really worth as much as some say it is?
New gaming headsets promise to seamlessly integrate the digital and the physical world, but they also typically limit the vision of those digital objects to the person wearing the headset.
New research uncovers how Australian children actually use Minecraft – shedding light on what devices they use, the social nature of play and a reality check on claims of gender-neutrality.