In an important step for an industry that has been accused of exploitative working conditions for decades, video game workers in Edmonton recently voted to unionize for the first time in Canada.
Game making is an art form that many aren’t intimately familiar with. Unlike other creative practices, game makers must create the rules and laws that govern and shape player behaviours.
There are huge potential revenues for tourism in online video gaming’s massive fanbase – if they can be encouraged to attend live events in host cities.
Sexual harassment and discrimination in gaming and tech are not inevitable or permanent, write experts in the field. The solutions are positive community standards and women in power.
Research shows that people with more flow in their lives had a higher sense of well-being during the COVID-19 pandemic. Scientists are beginning to explore what happens in the brain during flow.
We surveyed more than 1,000 digital gamers. Our findings suggest in-game purchases detract from many players’ enjoyment of their favourite games – and may not be fair or ethical.
Research suggests that an important question parents can consider with pre-teens and teens is: “What are you doing online and how is it making you feel?”
The game that launched today’s massive video game industry was not a roaring success when it debuted 52 years ago. The oft-told story of why turns out to be off the mark.
The gaming industry is plagued by accusations of discrimination and harassment. Companies must realize that a commitment to equity and diversity on paper is worthless without real action and change.