Sony and Microsoft are straying from traditional video game service models. While it might help diversify the market, it could also force avid gamers to empty their pockets.
Participants of both virtual reality-based and Skype-based therapy sessions voted greatly in favour of using VR, reporting high levels of engagement and realism.
Virtual Reality is failing to live up to the hype - but why? One problem is a lack of imagination. In a world of limitless possibilities, there’s no need to test-drive a virtual family sedan.
In VR you can explore the world from a different point of view. And studies have shown that experiencing new perspectives in the virtual world can alter your behaviour in real life.
Mind wandering engages the same neural pathways used to receive stimuli from the real world, evoking emotions similar to real life. VR can elicit these same feelings.
VR is being applied to shopping, car manufacturing and exercise – but it remains a challenge to transport humans to new worlds with an acceptable sense of presence.
Will the arrival and popularity of Oculus Go and other VR systems make us think differently about alternative realities and so-called alternative facts?