Video gaming is often seen as a distraction for students. So the challenge is to distract students back towards learning – and video games provide the perfect model.
Watching my teens play video games for hours on end tells me that video game designers understand something that my fellow teachers and I had not!
The supervised, structured and balanced use of Minecraft could allow students to fully benefit from the potential of this game to build skills and increase motivation.
The marketisation of higher education is just a symptom of what’s wrong with universities.
University course designers are harnessing the addictive quality of video games to develop ‘Serious educational games’ that engage and motivate students.
Making education more like playing a game could dramatically improve learning.
Video games have been helping kids to learn for years, here’s how.
In this month's episode of The Anthill, we are playing games – computer games, grammar games and real life games, too.
Gamification in schools teaches children that they should expect their every move to be watched, rated, and possibly shared publicly.