It’s a worn-out debate based on no strong evidence, and if violent themes are going to be picked apart, then the real-world violence they’re mimicking must be too.
Are video games societal microcosms wherein deviant behaviour flourishes and spills into “real life”? Or are they just harmless fun in which nobody really gets hurt? This endless debate usually concerns…
As early as 2009, Keiji Inafune, then head of R&D at games company Capcom saw the writing on the wall. “Japan is over. We’re done. Our game industry is finished,” he warned. And the 2014 BAFTA Games…
The blockbuster videogame launch of Grand Theft Auto V was met with a fanfare of confusing messages. Gamers were promised the familiar diet of salacious content: players are free, so we are told, to drive…