The epic online game Fortnite was released a year ago and has attracted millions of fans (and detractors). So how has this game made such an enormous impact?
Specially designed computer games might improve the lives of people with Huntington's disease.
A revamped Atari is hoping to capitalise on its legacy with a fresh take on classic games.
E.T.: The Extra Terrestrial has some stiff competition when it comes to terrible computer game design.
AI just beat a top human professional in the game Dota 2, but the technology could help with much bigger strategic problems.
Digital games now know you so well they can predict your behaviour.
Women are making inroads in the gaming industry but progress is slow. We need more flexible workplaces, and perhaps even hiring quotas, to fix the gender imbalance.
Low-to-moderate use of electronic games may have a positive effect on children's later academic achievement, but overuse can be detrimental.
One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.
Video games have been helping kids to learn for years, here's how.
How zombies and gaming can help students learn.
Australia's biggest prize pot for computer gaming is up for grabs this weekend which shows our growing interest in the multi-million dollar eSports industry.
Pimania was a product of Thatcherite entrepreneurial spirit, mixed with a dash of cheekiness and drippings of subverted expectations.
For the papier-mache headed Frank Sidebottom, the ZX Spectrum was more than a basic computer – it was like a musical instrument
Video games can provide disabled people with a safe haven, if they can access it.
Video games aren't just fun, they can also be potent therapeutic devices. The OrbIT has shown it can help children with cerebral palsy to improve their hand function.
Brain stimulating headsets are being enthusiastically taken up by gamers aiming to boost performance. But there are risks, particularly for children or those vulnerable to mental health problems.
The Olympics are an opportunity for eSport to drive a new social movement.
The minds of Pokemon trainers have been manipulated using basic behavioural science.
We've had enough studies suggesting that games are good for us. We need to start asking why.