Recent events have forced fans to reconcile their love of Dungeons & Dragons with the reality that the game’s owner, Wizards of the Coast, is a large corporation with commercial interests at heart.
The game’s roots provide insights into capitalism that form part of teaching and research to this day.
Accessibility can be a major barrier between people with disabilities and their favourite games.
How to make a ‘fortune teller’ or ‘chatterbox’ with children, and why the paper activity targets many developmental domains at once.
Persuasive design in kids’ apps is often overlooked in the screen-time debate.
Even though the typical mobile gamer is a middle-aged woman, ageist stereotypes about gamers continue to circulate.
People who have a strong sense of fairness are less likely to cheat.
Children and their families can learn and find joy through digital games.
EA Sports and FIFA will part ways after almost 30 years of collaboration, and will each be going at games alone.
Schools need to do more to make it possible for children to be more active in breaktimes – new research shows.
Whether you want to win with as few guesses as possible, or you just want to figure out the right word before running out of turns, a scholar offers some tips.
Certain letters appear more frequently in words so starting with this one increases your chances of getting more correct letters on your first go.
The recent acquisition is the largest in video game history. Here’s what it will mean for players, developers and the future of video gaming
In Australia we are lucky to have a variety of game companies releasing interesting and unique titles all the time.
The modern home is a digital home – so why are mothers who game so overlooked?
It’s one of the largest internet platform data leaks in internet history — exposing the earnings of thousands of top Twitch streamers.
Children use play to express themselves and process their emotions. Here’s how parents can make the most of play time together.
A plethora of sport betting operators will now enter the Canadian market and contribute to the economy through consumer betting and marketing partnerships. But what are the risks?
Games can help players practice important skills related to civics and public life, like communication, empathy and compassion, critical thinking, and problem-solving.
Happiness is different for everyone in ways that scientists don’t understand – yet.