How much information is too much? And where should it go?
Heads-up display image from shutterstock.com
Augmented reality systems need to display relevant information in a useful location. That's impossible without eye tracking.
Who are you really talking to in your virtual chat?
Subtle manipulation of virtual reality can radically change how we respond without us even realising it.
Hold a conversation with Harry Potter!
Interactive Systems Group, The University of Texas at El Paso
Computers can become virtual companions, teachers, coaches and therapists. They can incorporate awareness of physical surroundings with human needs, preferences and even personality.
Catch them all - and maybe spare a thought for the trees.
You might worry that people care more about what's on their smartphone than what's in their local wildlife park. But what if we could get them to care about both at the same time?
What if someone made your house a site for Pokémon battles?
See things differently with Pokemon.
What if the most interesting thing the Pokémon Go phenomenon offered was where it leads you?
Pokemon Go puts virtual characters in the real world – which is just part of its appeal.
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
Pokémon Go players gather in Union Square in New York, USA.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?
Chris, Tim, Lachlan and Emma travelled to the University of Queensland’s Great Court to play Pokemon Go.
The Pokemon GO craze has transformed a generation of gamers who admit they would otherwise be inside watching TV, surfing the internet, or playing console games.
Pokémon's new augmented reality app reveals the challenges we'll face when robots and other autonomous technologies become commonplace.
The augmented reality mobile game Pokemon Go.
The latest Pokémon GO craze is transforming some public and private spaces as people interact with the game via their smartphone. In some cases, this might unwelcome, even problematic.
Playing Pokemon Go.
Within days of its release the new Pokémon Go had got people pounding the streets trying to capture virtual creatures. But already there are concerns over the risks it poses to gamers.
Sounds scary ... so should we be worried?
The future’s bright… the future’s virtual?
As more companies move towards intelligent, natural voice controlled devices, is the writing on the wall for the keyboard and mouse?
It may look like science fiction, but this is the new reality of technology-driven learning. Lecturers must keep up.
Educational technology is not science fiction. Lecturers need to ensure that they adapt to a future which has already arrived.
Augmented reality technology could soon boost our intelligence.
COM SALUD Agencia de comunicación/Flickr
Many people are concerned about artificial intelligence. But new technologies like augmented reality are blurring the lines between us and the machines.
There are over 1.5 million Apps available on iTunes, and 1.6 million for Android.
Apps have been with us for less than 10 years, but have changed the way we use our phones.
Here's how some of the world's oldest cultural institutions are using drones and 3D printing to bring their collections to life.
‘Too much Call of Duty, not enough shopping’.
Is the shopping experience the next for a technological overhaul with virtual reality?
Tablets can be a novel reading experience for parent and child.
A recent US survey commissioned by the children’s books publisher Scholastic found that 65% of 6-11 year olds prefer to read print books even when e-books are available on tablets. In the UK, a National…