One year on from the launch of Pokémon Go, its mainstream decline has left behind a thriving scene.
Who owns culture in the real-virtual world of augmented reality?
Hi Juno, welcome to Jupiter.
From the discovery of gravitational waves, to the Pokémon Go phenomenon to the Census debacle, it's been a big year in science and technology.
Pokémon Go’s developers may have moved the goalposts too many times.
Since spawning a global craze, Pokémon Go has shed a third of its players, while downloads have dried up. What did the developers do wrong, and what can others learn about keeping gamers happy?
When it comes to children and virtual reality, proceed with caution.
There is no doubt that virtual reality is the next big thing. But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.
Apple CEO Tim Cook speaks about the new iPhone 7 during the Apple launch event at the Bill Graham Civic Auditorium in San Francisco, California.
The Apple business model is failing. Its ability to keep customers confined to the company's ecosystem cannot be sustained because of the rise of apps and other online platforms.
Despite the negative press, Pokémon Go should be approached with an open mind when it comes to student education.
AAP Image/David Moir
Apps, games and technologies like Pokémon Go should be approached with an open mind as they offer many potential avenues to employ an engaging, student-centred approach to education.
What happens when games and social media infiltrate society to the point that we all become avatars and anonymous usernames?
Gotta catch ‘em all.
Stoyan Yotov / Shutterstock.com
The minds of Pokemon trainers have been manipulated using basic behavioural science.
Gotta catch ‘em all.
The spontaneous success of Pokémon Go shows how powerful internet memes can be.
Catch them all - and maybe spare a thought for the trees.
You might worry that people care more about what's on their smartphone than what's in their local wildlife park. But what if we could get them to care about both at the same time?
Games like Pokémon GO cleverly exploit our psychology in the way they dole our rewards to keep players hooked.
The Pokemon GO craze has tapped in to our desire to seek out rewards. But there different types of rewards in life, each designed to capture our attention, even train our behaviour.
Nature conservationists should be asking if chasing Pokémon creatures means anything for species in the real world.
‘Pokémon Go’ has the ability to make people wander around nature looking for fantasy creatures – but will this translate into people exploring real-life nature?
What if someone made your house a site for Pokémon battles?
One ethical consideration: How customizable should avatars be?
Character image via shutterstock.com
A key element of enjoyment, it turns out, is the ability to fully experience a game. What ethical obligations do game designers have to ensure this?
Pokemon Go demonstrates how graffiti has grown into a new form of social media.
Graffiti and street art are not just a backdrop in Pokémon Go but also a template for how to navigate urban space. Indeed lovers of street art have long played their own kind of multi-player game, with sites and rewards hidden across the city.
See things differently with Pokemon.
What if the most interesting thing the Pokémon Go phenomenon offered was where it leads you?
Pokemon Go has been a worldwide phenomenon, but it is not welcome in NSW law courts.
Technology's burgeoning possibilities have put pressure on our law courts when it comes to the principle of 'open justice'.
Pokemon Go puts virtual characters in the real world – which is just part of its appeal.
What research into game play and human interaction can tell us about why the newest mobile game craze is attracting so many different people to play.
Pokémon Go players gather in Union Square in New York, USA.
Augmented reality games have been around for more than a decade, so what was it about Pokémon GO that allowed it to become a global phenomenon?